Wednesday, 30 March 2011

How to make camo netting. (for models: cheap, easy, effective)

Here be a picture of Old Bassy. I haven't used her for a while, and last game I did she let me down, killing 2 models only.

Anyway to make the camo netting this is what you do:

Items needed: Gauze bandage, synthetic lichen.

1. Cut out some gauze to fit your tank.
2. Heavily water down a green suitable to your battlefield in a ice cream container lid, or similar.
3. Dip a cut out strip of gauze in the paint.
4. Wait till dry, then glue onto tank with superglue. (or pva perhaps, but I used superglue. it leaves a bit of shine though, so use little)
5. Glue lichen onto netting. 
6. ??? glue on other foliage if you have any.
7. done.
I had my aperture value on camera 5.6. Any tips for getting nice long field of view? I have a canon g11 camera.
The only other tip I have is try and drape the netting as realistic as possible. I didn't do this here :/ This method is superior and more realistic than wire mesh or plastic mesh netting.

Next large scale game, I'll proxy this for my planned Assault Gun chimera conversion Medusa. It will have a nice low profile and bastion breachers, perfect for tank hunting :)

I want to get some Death Dorp ammo loaders to add to the back of this basilisk too.

ps: all my tanks used to have this netting applied, but I found it detracted from the awesome ash waste camo scheme. It looked fine here though.

Monday, 28 March 2011

500 pt battle reports. (Tournament warmup)

"Enemy armour inbound!"

Hello random viewers! Managed to get two battles in this evening. good. pretty, preatay, pretayyy good.

I feel  a bit guilty playing warhammer every-week, but not going out clubbing. But you need a job and money to do that anyway :/ time for one I think...
First battle, was 500 points team battle. Me and grey knights vs. Tyranids and SOB. heaps allies. The draw mission.

I played defensively again. thought this time I only had 2 chimeras.
The tyranids and sobs rushed straight for me, who was holding the objective. Ravenars decimated my army, as did sisters of battle bolters and flamers. both chimeras died.
At one stage I had the chance to shoot their repressor with my vets in chimera and got two hits with meltas at long range, but I rolled 1,s to penetrate. The game could have gone quite different actually, if they succeded. But they failed and they died the next turn.

On the left flank, A squad of Grey Knight terminators and a squad of normal grey nights with an extremely dangerous and resilient Inquisitor, advanced. The terminators all died in one turn of combat to a warrior brood, with bone swords or something. which was most of his army :/ I was really impressed with the warriors actually. Because we all know how death the grey knights would have been.
Regardless of the losses, the grey knights continued to advance and kill everything in there path. But they took a heavy toll, and only the inquisitor was left contesting the enemy objective.

On my half of the table, the sisters finished me off. At one point, If the game had ended I would have won us the game, with my veterans running to the objective from their wrecked chimera. But it went on for turn 7 and I was wiped.
Sorry for the blurry pics. I am still learning how to use my camera. I had the aperture value set at around 7 to try and get lots into focus, but I need to research how to do that correctly.

Here are the pics, in a chronological order. CBF to assign them to turns. I have uni work to do!

Gone to ground!

Sorry, somehow the grey knights walked onto my army list :/

If only I killed their tank...

Flame the raveners! Meanwhile my troops hang back.

Yep lads. We dead...

They start dying

Go grey knights! kill em all!

Ravener clawing away.

Pretty much my whole army now.

what do?

Krak attempt.

Tank is now stunned.

Tank is now dead. but the vets come out, and advance. (the tyranids were distracted my the death inquisitor to the north)

Never got to fire his pistol. no wait he killed a sister before! anyway, they shot him up real good.

My sneaky vets take the objective!

But the game went on and the sisters charge in...

The model under the venom cannon is the inquisitor. She kills many, but bites the dust. GG!

Now, for game II.
All the enemy had was a terminator squad with Belial, and a 5 man space marine squad. I had a lot more, and dropped a squad with a flamer (last game they did nothing) and gave another flamer squad a chimera. 3 at 500pts is pretty nice, for me.
But not for the dark anngels!

Chimera was shaken, so melta vets disembark and fire.

the plasma gunner to the left in my HQ was fantastic this game. Killed 2 termies and belial.

This game was unfair really. The guy I crushed had an anti MEQ army. The game before, he helped stomp a Necron force. (the one I 'beat' last week)
I think having transports for guardsmen is really important. It gives them that much extra protection and mobility. But even more than that, it gives you a psychological advantage. Because I felt that I could move my tanks around in front of enemy fire, and not get scathed. Which was what happened mostly. Foot infantry, I felt scared to advance, as I know they are very vulnerable. 
At 500pts the enemy exclaimed that 3 tanks are pretty scary too.
For my 750 pt army for the tournament, I will duplicate this army, but add a demolisher, for all round power.

No apologies for the crappy grammar and punctuation this week. I have a house to (re)design!


Tuesday, 22 March 2011

Battle Report MK II

Today I fought a Necron army. 750pts.
It consisted of:

Necron destroyer lord with 2 wraiths
3 wraiths
12 necron warriors
12 necron warriors 

While I had my usual 750pt army

It was a Seize Ground Pitched Battle  and I had the first turn.

I deployed with my platoon command and one of my platoon squads as a merged unit, my command squad and the heavy bolter veteran squad in the centre of the table, guarding my objective. (Imperial guardsmen guarding LOL!!!11!1) 
My three Mech units deployed on my right flank, eager to take the objectives on that side.

The necrons deployed in a bunch.
For my first  two turns I moved my chimeras 6" to shoot at mine enemy necron wraiths.
Said enemy moved down my left flank.
 See that nice squad on my left?
Wraiths ate it :(  I actually destroyed the 3 wraith squad with concentrated chimera and infantry fire, including my commands squad plasma guns and missile launcher. 2 of them resurrected with the lords squad to make a very potent unit.

On my 3rd turn I moved my veterans to shoot at the wraiths. I moved my chimeras full 12" because I realised I should put pressure on the foe. I should have moved like that on turn 2 I think. Only after my First squad had died and my whole army threatened did I realise it isn't good to be static.
Veterans try to shoot the enemy a bit

While my chimeras start my offense (shot taken in turn 3 of necrons, my vets didn't kill anything)
My command squad stayed put to shoot the necron warriors (who don't get 3+ invulnerable saves) but I misjudged 24" before I actually called my shots on them. So one plasma only shot the death unit of lord and wraiths. Nuff said.

In the necron turn 3 the death unit assaulted and annihilated my command squad. The necron lord had broken off to challenge my tanks. He was out of charge range thankfully. 

Vets in trouble. wraiths keep dodging their fire and using the building for cover.
In my turn 4 I did some good things.
I turned my chimeras around to face their rear threats, moving 6". I opened fire on the wraiths with 2, flamers, a multilaser, two heavy stubbers, a heavy flamer, and 8 lasguns. My veteran squad shot with their las and grenade launcher. I 'killed' three wraiths finally!

The veteran squad in the top chimera blasted the necron lord in the face with three melta shots and got two wounds. He died. For real.
I guess my previous decision to move 12" was a good one...

Now in the Necron turn 4, two wraiths got up, and proceeded to shred my veterans in spite. They picked the wrong target I think.
The warriors meanwhile, decided to do something, and they stunned my veteran chimera.

These wraiths will pay
In my turn 5 I activated my vet chimeras smoke launchers. My two regular armoured fist squads killed the wraiths, by the hair on their necks.
Smoke is nice

I contemplated tank shocking or shooting the top warrior, squad, but decided to withdraw to an objective to the east
In necron turn 5 they shot and immobilised a chimera. That was actually a crucial moment. The smoke had saved my vet chimera from more gauss.

(At this point in writing, I am rather confused, because the later turns I can remember all seem to be a turn later than I thought they were. we may have accidentally had two turn 4s. I think so. next time I will take photos only at the end of turns)

In my turn 6 I moved my chimera 6", to rotate and disembark and run my guard infantry squad to an objective. I then shot the chimera at the enemy warrior squad. 
My vet chimera moved flat out towards another objective. The immobilised chimera and it's meaty contents kept firing at the warriors. 

 Necron turn 6 = shaken chimera

In turn 7 (?) I disembarked my squad to try and distract and kill the warrior squad that is in running distance of an objective. The other was sitting on one. I positioned my empty chimera to support the troops in this objective. I only killed one. 
My veterans drove up to the other objective and disembarked to take it, while the chimera shot as-well at the warriors.
"Objective secured!"

The stoic chimera gunner reverts to his heavy stubber after the primary armament was destroyed
Unfortunately, the warriors ran close enough to seize another objective.

The game ended with 2 objectives each.

I am highly pleased. This is my first non defeat of the year after all.

And without that immobilised result I would have had a chance at taking three objectives! WOAHHHH I just remembered you can contest objectives. I should have disembarked my immobilised infantry squad in turn 6, ran them behind my chimera for cover, then in turn 7 charged them into the warrior squad on an objective, thus contesting their objective!!! oh well. I feel even better now, knowing I could have won!

I think I have learnt to play more offensively. And not deploying half my army in reserve seemed to help.

If you know of any mistakes I made, feel free to comment. You don't need an account to comment either :)


Saturday, 19 March 2011

Basing 1/3rd of the glorious 2nd Cohort (Building better ash wastes)

I have painted all my infantry now!! I now need to base them.
I figured this seems to be a pretty good ash waste look. 

A- it matches my tanks pretty well
B- it looks cool
C- Ash waste isn't desert. Don't know why GW has the official Steel Legion colour scheme desert, which does not match the tanks.
 That picture above is an actual (mining) ash waste. I figure though, as ash is incredibly fertile, in some parts where the ash isn't constantly falling in Armageddon (not sure how all the ash got there really) plants will be in abundance.
For this, I will mostly use static grass. I plan to make a table to match my army too, at some point. This might be a good static grass to use:

So what I ended up doing was painting a dark brown (scorched brown mixed with black) and watering it down heavily to save SIX DOLLAR game workshop paint. :S  When I started, paints were three Australian Dollars!
Anyway, after dark brown I highlighted with the field grey colour of my infantry. This is a mix of Dark Angels green and Codex Grey.

Here are pics:  
Black/Scorched Brown

 And Fieldgrey (Dark Angels Green + Codex Grey)
Equals this!! All I need now is the dead static grass and a few bitz here and there for the bases.
Now it all makes sense, the troops (who I just finished painting WOOT) now match the tank which matches ash wastes. The troops also match everything because I think field grey is the best all round camo for commonly encountered battlefields. The tanks less so due to the rotting flesh stripes. But they still look heaps industrial therefore awesome.


Thursday, 17 March 2011

Converted Leman Russ Demolisher/MBT/Vanquisher

Hey! thought I would show you some pics of my most unique unit.

I got it when I was a kid, probably 10 years ago. It begun life as an awesome matchbox brand transforming tank. I think it's based on the M1 Abrams tank.

Anyway, all I had to do was use a Land raider gun mount to attach a co-axial lascannon to the turret. I used my Valkryie lascannon to do this, and added a bit of sprue and plasticard to fill in the gaps. Bluetac will affix it, leaving me able to have the hull mounted gun as a hull heavy bolter, or count the lascannon as the hull weapon, and the actually hull mounted gun as a pintle heavy stubber :)

Also, the actual gun barrel end is a replacement. I put a bunger in the original barrel years ago. I wanted to see what would happen. Turns out gunpowder breaks things.

So, I had to cut a texta up and affix that. I can remove it, and count the tank as a demolisher now, as well as being able to draw with green texta.
Here are pics. I also painted a variation of my camo scheme, just to vary my infantry a bit. 

I had a Death Korps tank commander and cupola to glue onto it. But I can't find them :/

PS I can put a missile in the tank barrel. See that circle in the middle of the turret? I only have to press that, and your infantry squad will be on the ground.